Livery Studio Docs

Livery Studio overview

Livery Studio is a Windows desktop workspace for building iRacing liveries around the files the simulator already uses.

What the app is for

The app is meant to keep the paint workflow in one place: choose a car, work on the flat paint file, use panel guides when they are available, export a TGA, and activate the paint locally for iRacing.

The main workspace is Builder. It treats the 2048 by 2048 paint texture as the source of truth, then uses preview and guide data to make the flat template easier to understand.

  • Create a paint from a ready-made base, imported TGA, shapes, text, logos, pen work, and panel fills.
  • Keep projects separated by car so one car does not inherit another car's layers or panel choices.
  • Export or push paints using iRacing's expected local file names and folders.

The basic mental model

iRacing ultimately reads image files from disk. Livery Studio does not change that. It tries to make the image file easier to build and easier to place correctly.

The 3D preview is a checking surface. The editor state, layers, panel fills, and exported TGA all come back to the flat paint texture.

Where it fits

You can still bring in artwork made somewhere else. Livery Studio is useful when that artwork needs to be placed, organized, combined with other layers, checked against panel guides, and sent to iRacing without manually hunting through paint folders.

The app is local-first. Your installed car support, project assets, and active paint output are handled on your machine.